River Nyxx

A development blog for FFVI3D, the fan-made Final Fantasy VI remake in 3D.

平成19年12月11日火曜日

Model creation workflow

I'm using Milkshape3D to create the objects, but I have a custom exporter for it to export the objects to the .mesh/.material/.skeleton file formats used by the rendering engine.

My texture alignment is being done in DeepUV.

It's actually a strange pipeline for my objects:

1) Create the 3d mesh in Milkshape3D
2) Create the texture in Photoshop7
3) Create the material/apply the texture in Milkshape3D
4) Export from Milkshape3D to .obj format
5) Import .obj file into DeepUV
6) Align textures properly
7) Save .obj file in DeepUV
8) Import .obj file in Milkshape3D
9) Save file as new updated .ms3d file (for future alterations)
10) Export to .mesh/.material/.skeleton files for use in-game.

That's roughly it. Not as bad as it sounds, once you're used to it.

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